![]() ![]() Underground farming takes less time to set up (no irrigation required).Įven if your cavern is mostly flooded, as long as there is some exposed soil Use a naturally occurring pit for the trap!) You could even have bothĮntrances share a single drowning chamber or pit (if you are lucky, you could Your fort is closer to other important underground things (like the 2ndīecause you'll likely get a chance to place your entrance to untamed cavernsīefore you build your indoor trade depot, you can plan a single bastion ofĭefense for both above ground and underground use. Will be further away from your fort, making them less common to find early, but moreĪccessible late, because mining out all of the shallow tiles in search of ore restricts your If you bring along lots of wood, or at least a little coal. This may greatly improve trade in the first caravan "deep" tiles and thus are very unlikely to contain iron, and likely to contain silver/gold Lots of metal/gem tiles revealed very early and accessible to your fort. Live combat training in the 1st cavern level greatly speeds up military Your fort is much less dependent on the surface due to the large amount of Make things dangerous since dwarves wounded by cavern creatures will die ![]() Note that while theĪbility to create a tree farm is guaranteed, early water isn't a guarantee (myģrd cavern fort had no natural water outside the 3rd cavern level), which can Higher FPS and more embark locations to choose from. Treeless means I can seek out metals in the mountains. When the caverns are not merely immediately available, but convenient. It is much easier to embark in a treeless (or few-trees), waterless embark On having access to a cavern level that is not largely full of water): Partially this just feels like theĭwarfy thing to do (I'm not a hill dwarf building a fort near the surface, I'mīut there are tangible advantages to doing this (most of these are contingent So I like to place my main fortress staircase in the 1st cavern level andīuild my fortress around the caverns. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Likewise, if the areas surrounding your 'temperate' zone are cold, you can expect longer freezing periods and more frequent snowstorms during winter.Want to start playing? Read this sidebar! If you are in a temperate zone surrounded by hot deserts/jungles and the like, your temperate area is going to be HOT for a temperate zone - you may even experience prolonged periods of drought/minimal rainfall. Always be sure to check neighboring biomes and areas around your embarkation site and see what THEIR temperatures are. If you are saying you have NO magma whatsoever, please verify, do you have any magma on top of the semi-molten rock layer immediately above the juggalo rock layer? If not, something is definitely ♥♥♥♥♥♥ not just with your site, but probably your entire world.Īs a related aside, usually if you have any underground lakes connected to the edge of the map, that whole edge connecting with the lake will be source tiles that generate an endless stream of water.Īnd finally - note that there is a 'range' of temperatures within Temperate zones. The magma sea should be separating the cavern layers from the circus - neither magma nor water generally are able to flow down into it except through holes in the cotton candy that you create. ![]()
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