![]() ![]() ^Prev This option prevents the acquisition of new cases of this condition, independent of whether or not it cures existing cases. ^One Heals only one organ, even if condition is present in both. ![]() ^Both Heals both relevant organs if condition is present in both. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter pods may help, but each has its own unique list of what it can and cannot cure. Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. Berserk mental breaks ( MTB of 0.4 days)ĭeath is caused by the brain being instantly destroyed, meaning that the Deathless gene does not protect from it.As soon as the luciferium need reaches 0%, the pawn suffers from the following symptoms: Luciferium need runs out every 6.667 days. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. Pawns will remain addicted even after applying healer mech serum or resurrector mech serum. If not taken regularly, luciferium will eventually kill. Luciferium addiction is unique in that it is permanent - there is no waiting it out. 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15 - 30 in-game days) (Also included but not limited to Alzheimer's, Asthma, Cataracts, Carcinoma, Dementia, Frail, Hearing Loss and Blindness).These can be broken into effects that occur: Luciferium provides a variety of enhancing effects. Luciferium cannot be crafted, and must be either acquired through trade, as a quest reward, found in ancient shrines, or looted from Raiders. ![]()
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